Visual supports and/or Behavior stories can include references to the student’s special interests, and include pictures of favorite characters from movies, T.V., or ‘inventors’ of their favorite video game. Utilizing these motivators may increase the power of the story or the visual tool because it is now individualized rather than a generic visual or story. Pairing the visual or story with a reinforcer may further increase the probability of successful outcomes – increasing appropriate behavior and decreasing negative behavior.
I have used a variety of Behavior stories and have had variable success. Do you have any ideas as to how to increase the likelihood of positive outcomes for the behaviors the stories are trying to increase or decrease?